138. EDM – Trivial pursuit

0 / 5.0

Competition Indoor Game Reflection All
15 vues | 20 minutes | 4 - 24 personnes

Simple questions about different aspects of Enfants du Mekong (EDM) (key people, history, etc.)


Détails de l'activité

Durée: 20 minutes

Participants: 4 - 24 personnes

Coût: $ 3

Tranche d'âge: 7-25 ans

Équipements

No need


...

But:

Know the history of EDM and René Péchard, understand the notion of the "EDM family"

...

Ce que nous aimons:

  • Ability to build teams
...

Avertissement:

  • Requires a translator

Étapes

  • Print the cards in color (then laminate them if possible)
  • Prepare the 2 paper "sleeves" (last page of the game)
  • Cut out a puzzle from a picture (see photo of the process) or the "Samsonnette

1) History of EDM

  • Present a brief history of Children of the Mekong to the mentees via the PPT available in PJ if needed (or see EDM activity: presentation), any other story, document to read, internet research...

2) Game ː takes the form of a trivial pursuit, without a board

  • In turn, each player (or team of players) must answer a question posed by the previous player (or another team)
  • For each correct answer, the team receives a piece of the puzzle
  • The game continues, whether the answer is right or wrong
  • The first team to complete their puzzle wins (and can help other referrals...).
  • To help the mentees understand that they are not alone and that many other children like them have been helped for more than 60 years in 7 Asian countries.
  • EdM is a big family of which they are a part.

What have you learned about EdM? What does EdM do? What is its aim?

EdM's mission is to educate, train and support children and young people so that they can improve their material living conditions and develop intellectually, emotionally and morally.

EdM accompanies children as far as possible, according to their abilities and desires, and supports them right through to their professional integration.

Our values: respect for all human beings, whatever their condition, culture or religion. Trust, encounters, exchanges, person-to-person relationships, concrete, humble action and long-term loyalty.

The means: school sponsorship, construction of basic infrastructure, reception in a school centre or hostel, etc.


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