122. Airplane factory

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Art Reflection All
18 views | 50 minutes | 2 - 24 people

Be the first team to create a specific number of paper planes as efficiently as possible.


Activity details

Duration: 50 minutes

Participants: 2 - 24 people

Cost: $ 3

Age range: 12-25 years old

Equipments

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1 pen per team (4 to 7 people per team)

 A large quantity of scrap paper

1 watch or 1 stopwatch

1 board with markers/chalk (optional)

1 prize (optional)

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Goal:

- Exercise problem-solving skills 
- Develop critical thinking skills
- Understand the importance of teamwork, processes to be productive, and iteration in project management.

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What we like:

Ability to build teams

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Warning:

Requires a translator 

Steps

Organise teams of 6 or 7 people

Prepare the equipment described above

See the PPT opposit

Each team must:

  • make Paper Airplanes
  • create a production line (it is not allowed to build one aircraft "per person")
  • the final airplane must conform to the defined model

Each team represents a manufacturing plant

Procedure: Repeat the following two actions 4 times:

  1. Building Airplanes
  2. Analyze its action

 

Each of these 2 actions lasts no more than 2 minutes:

  1. they have 2 minutes to build as many aircraft as possible
  2. they have 2 minutes to analyze their performance and identify areas for improvement before the next manufacturing cycle.    

CONCRETELY:

  • Did your plane follow the intended trajectory based on its direction?
  • Have you been able to enhance your aircraft's qualities as you progress, such as speed, steering, and performance?
  • Have you ever experienced your plane deviating from its planned course?
  • Have you ever found yourself in a project without a clear plan?

The trajectory of an airplane is like the trajectory of a project. When you launch a project, it's best to give it intermediate stages through which it must pass to make sure it reaches its end, the goal you've set for it. To do this, you need to think before you act, take a step back and leave room for reflection to avoid possible mistakes. Reflection means thinking about a problem or a question. It increases our chances of success, because there are things about reality that we can know, and other aspects of reality that we may not. After the action, it's also a good idea to reflect and assess the consequences.

 

Good advice: think before you act 

This game is very popular with students because it encourages them to develop their critical thinking skills and tests their ability to solve problems.

 

This game targets students, especially those pursuing engineering. Introduction to the Agile Method.

 

Warning: if the rules are difficult to understand, do not hesitate to add a training lap to the 4 planned cycles, or even 2 laps if necessary


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