53. Seven Up

0 / 5.0


Each player claps their hands saying 1, 2, 3, 4, 5, 6 and SEVEN UP while standing up


Activity details

Duration: 15 minutes

Participants: 2 - 24 people

Cost: $ 0

Age range: 7-25 years old

Equipments

No need


...

Goal:

Get to know each other in a fun way Set up an atmosphere conducive to exchange

...

What we like:

  • Ability to form teams

Steps

  • The participants stand in a circle.
  • The principle of the game: each player says the number that follows the one stated by the previous player.

If my neighbor says 1, I have to say 2, etc...

We offer 3 different versions, more or less easy.

  • The first player says 1 while clapping, his right neighbor says 2 while clapping, the next player says 3 while clapping, etc...
  • The 7th player must not say 7 while clapping but "SEVEN UP" and must stand up at the same time ("UP").
  • The 8th player then continues by saying 8 and clapping their hands. And so on until 10. At 10 we start from 1.

You have to be attentive only to the number 7 and do not forget to clap your hands for the other numbers.

Who loses ? Participants who forget to clap their hands, forget to stand up, or say the wrong number. At each error, the offending player is out of the circle and the game starts again at the number "1".

Who wins ? Last one left in the circle!

Instead of clapping, we clap on one of our own shoulders.

  • At the beginning, the first player taps on the shoulder of his choice and determines the direction of the game. I touch my right shoulder, it will be my neighbor on the right who will continue to state the numbers, conversely if I touch my left shoulder it will be my neighbor on the left.

All players have the choice of touching their left or right shoulder, so the game can change direction each time.

  • As in the previous version, after the player who says "6", the next player does not say "7" but SEVEN UP and stands up.

Who loses ? Participants who forget to tap their shoulder, forget to stand up, or say the wrong number. At each error, the offending player is out of the circle and the game starts again at the number "1".

Who wins ? Last one left in the circle!

To be played after version 1 or version 2.

 

The number "7" will no longer be the only one to be replaced by a gesture! Two other digits will be replaced by a "gesture".

 

PLEDGES:

  • The number 3 = THREE STYLE The player says "Three style" and invents a gesture which must be repeated when the next numbers 3 fall.
  • The number 7 = SEVEN UP The young person says 'Seven Up' and gets up. He sits down again when his neighbor has said the next number.
  • The number 9 = NINE HEAD The young person says "Nine Head" and touches his head.

For the other numbers, the action is always the same: say the number by clapping your hands (V1) or by tapping your shoulder (V2).

Who loses ? Participants who forget to make a gesture or who say the wrong number. At each error, the offending player is out of the circle and the game starts again at the number "1".

Who wins ? Last one left in the circle!

CONCRETELY :

  • Why isn't it easy to know what move to make when it's our turn to play?

speed, stress, changes of direction, deconcentration, ...

  • Why is the "spicy" version of Seven Up much more difficult to play than the "mild" version?

FOR FURTHER :

  • Imagine that you have a lot to do today. How are you going to organize yourself so that you don't forget anything about everything you have to do? Do you use a schedule? handwritten notes? are all your ideas in your head? do you ask others to help you remember everything you need to do? still other possibilities?
  • Among all these ideas and those of others, which one seems the least tiring to you?

#organisation #time management

  • Too much information: When we have a lot to think about, ideas can sometimes get tangled up in our mind. It's a real job, called "mental management", to manage a lot of information in a short time, without forgetting any.

For example, to organize a birthday party there are many things to prepare beforehand: the purchase of equipment and ingredients, cooking, invitations, games, music, gifts, ...

  • Mental management tools: Several things can help (and these tips could also apply for the Seven up) that can help to stay focused to limit forgetfulness and fatigue:
  • you have to prioritize what is the most important, the most tiring or the longest to achieve
  • you have to give yourself little reminders: write on a paper, on your phone, memorize that this action must always follow another action
  • you should ask for help for the tasks on which it is possible
  • In the world of work, real tools have been designed for this, as in companies, which allow you to prioritize, plan, annotate, share

 

Good advice: Separate everything you have to do into small tasks to organize them as well as possible

 

Concretely, some tips for winning the Seven up, spicy version:

  • thinking that there are 4 important things to remember: 3, 7, 9 and the side of the shoulder affected:
  • the priority is to remember the gesture linked to 3, because it is the only one that changes
  • to make it easier, you should not change the direction but always keep your hand on the same shoulder (one less thing to manage in your mind)
  • think of the sequence of numbers as a song in which the 3, 7 and 9 are sung on a rhythm in 2 beats: it is the speed that makes mistakes, leaving not enough time to remember everything there is to do in too short a time

Related activites

...
2. Pebble Game

Rated: 0 / 5.0 | Participants: 2 - 24 people | Duration: 45 minutes | Age range: 7-25 years old | #All #Indoor Game #Reflection

Fill a container with stones, then pebbles, then sand, then water, to symbolize priorities

#Reflective activity #Quiet game

Discover
...
259. Do not disturb, project in order

Rated: 0 / 5.0 | Participants: 2 - 12 people | Duration: 20 minutes | Age range: 7-25 years old | #Indoor Game #Outdoor game #All

Arrange a deck of cards in order so that each step can take place within a time limit

Discover
...
214. Three, Six, Nine

Rated: 0 / 5.0 | Participants: 4 - 24 people | Duration: 15 minutes | Age range: 7-25 years old | #Competition #All

Each player states the number that follows the previous player's number, without the number ever containing 3, 6 or 9

Discover