59. Flying Flip Flops

0 / 5.0

Competition Sport All
2 views | 25 minutes | 4 - 48 people

Be able to assemble flip-flops in pairs without being hit by the opposing team's ball


Activity details

Duration: 25 minutes

Participants: 4 - 48 people

Cost: $ 0

Age range: 7-25 years old

Equipments

  • A flip-flop
  • A ball

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Goal:

Creating an atmosphere conducive to exchange

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What we like:

  • Easy
  • Amusing

Steps

  • 2 players from the A team are on the playing field, the others are on the long side.
  • All the players on the B team are on the short sides – ideally evenly distributed.
  • In the center is a messy pile of flip-flops.

Ideal because it does not require any equipment, the ball can be replaced by a flip-flop or any other sufficiently soft object!

  1. Choose the 2 players from Team A who will stand in the center of the field. The goal of Team A is to match flip-flops from the same pair by slipping one flip-flop on one’s feet.
  2. At the start, they start pairing the pairs of flip-flops. Team B tries to stop them by throwing the ball at them, to eliminate them.
  3. The game can end in two different ways:
  • All the players of the A team were hit, so they were eliminated before all the flip-flops were matched. Team B wins.
  • All flip flops were matched correctly by Team A. Team A wins.

*Once the first round is over, teams can switch roles.

VARIATION: Depending on the number of players, the objective may be to pair the flip-flops first, then ungroup them to return to the initial pile.

Team B seeks to hit the two A players on the field, with a ball or flip-flop:

  • If the ball hits a player from Team A, that player is eliminated from the game and goes out. It is the turn of another member of the team, previously on the side, to enter the field of play and continue the pairing work.
  • If the ball falls into the field of play, Team B has the right to enter it to retrieve the ball. It is advisable to pick it up as soon as possible because, without the risk of being hit, Team A has more time to analyze the pile of flip-flops and group them in pairs.

CONCRETELY:

  • Normally, how long would it take to gather 20 pairs of flip-flops?
  • How long did it take to play a game of "flying flip-flops"? Has the team succeeded?
  • Why is it harder?

Stress, excitement, speed and confusion, danger, pressure from the opposing team, pressure from partners, ...

  • How do you get the players on the field to act quickly?

encouraging, preventing dangers, not talking all at the same time, ...

TO GO FURTHER:

  • Have there been times in your life when there were too many different views or opinions around you?
  • Has it prevented you from making your decisions? Did it help you?

#stress management #teamwork

  • Stress, stage fright: In the game of "flying flip-flops", there is a lot of pressure on players trying to match flip-flops on the field. From all sides, there are shouts, encouragement, disappointments, advice, and even a flip-flop (or a ball). It is never easy to act in a context such as this, where you know you are the center of attention of an entire audience.

Actors who go on stage know this well, they call it stage fright, they tremble before facing their audience even if they know their lines by heart.

  • Peer pressure: Stressful conditions are not easy and can sometimes lead to making bad choices.

For example, if you must choose what to do after the baccalaureate, some will advise you to pursue a certain subject, others will advise you to go to university, others will want you to work in the factory with your father, etc.

  • Advice: In terms of choice, it is never good to choose without taking advice. The advice of those who know you well should be able to help you. On the other hand, you must first think about your choices: the advantages and disadvantages. Thus, taking advice from your close circle will allow you to further refine your thinking.
  • Teamwork: If you're a football player or on any other team sport, you know that a player can't score a goal on his own, without relying on his teammates. In group work, it's the same thing: each "player", each "student", must encourage his teammates, not prevent them from thinking and giving their point of view.
  • Peer pressure can sometimes be overwhelming. As always, it is a question of measuring the advice and encouragement that one gives, to giving the person the opportunity to make their own choice and ask for help if needed.

Good advice: Take advice after giving it some thought Encourage without taking their place.


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